When will Multi-Display rendering be fixed on iOS?

Currently, Multi-Display is completely broken on iOS and other mobile platforms.

Unity Issue Tracker - Multi-display rendering is displaying the first camera’s view on both displays instead of displaying both camera’s views when used with a mobile device (unity3d.com)

Well, this is not true. What IS broken (i am not sure if it is supported or thought about) is VideoPlayer component playback to another screen. For example, in your project, if i disable video player on “main screen” camera the “second display” video plays just fine