When will the Unity3D documentation also have a search function for the rest of it ?

The Unity3D documentation only has a search function for its scripting reference.
But what about the rest of the documentation,the user manual and the component reference ?
That would make things a bit more easier.
Please Unity Tech,make it available.

Thanks.

CTRL-F? That’s what I use and I’ve found more or less everything I need.

As a workaround, the docs are online, so you can use google to search the entire docs that way.

–Eric

No,you don’t understand.
The search function must be built into the unity documentation itself.
Just like the scripting reference.
The scripting reference has a search function built in.

I understand fine, that’s why I wrote “as a workaround”. The effect of using google to search the docs is basically the same as if it had a built-in search function, it’s just not quite as convenient.

–Eric

I consider convenient docs a killer feature. The docs definitely need more love IMO.

+1 for this feature (to be honest it should have been there since day one…)

Same for the forum search. Search functionality is broken since the new forum’s layout day one. Not possible to access individual posts via forum search. Again we have to access it via google. Links pointing to posts for example at Uniknowledge don’t work correctly means always pointing to thread page one. Very annoying!. It’s like burying all the collected knowledge to make us dig through at least one more layer to get the goodies. And now we even have another place to dig, unityanswers. While I like/appreciate the idea of unityanswers (I really do!) it’s in fact a place for redundant information and procrustination. The fact that we need unityanswers at all is indicating that something goes wrong with documentation. 90% of the questions show me that people couldn’t find the answer to their question in the docs even though the answer should be there. And this, is flooding unityanswers, again adding a layer you have to dig through to get to the interesting stuff. Diving into unityanswers is like assembling a puzzle. Answers have to be gathered from tiny bits and pieces. It would be much easier with larger chunks.

Several Engines slipped through my hands in the last 10 years and Unity is the only one that is still sticking to my designer fingers because of its docs. Unity’s docs are way better than of it’s competitors. Still, I think it’s absoluteley possible to push the docs and related info like script reference etc. to the next level. Docs and Accessability of information are essential. As I said before, it’s a killer feature.

I see Unity is hiring a huge bunch of people. Would be good to see a UXPexpert getting hired whose sole mission is loving the docs. In its current state the docs give me a feeling of “coder’s art” or “artist’s-code”. If the Unity Ninjas will seriously go for it, please Ninja guys, don’t do the same fragmented bullshit that Apple did with its docs.

google custom unity search

http://www.google.com/cse/home?cx=001712401338047450041%3Acsfhqk-trfa

Did you try it before posting this link? I entered “garbage collector” and other keywords but it failed completely means no output at all.

Try again; it works fine.

–Eric

It works for me. You might want to try searching for something that you would normal want to find in the Unity manual. Like input.

No, it doesn’t! Tried in Safari and Firefox with all kind of keywords, also with “input”.

It works fine in Safari and Firefox. It’s just a google search…something must be quite wrong for that not to work.

–Eric

The wrong thing was Google ajax search api being blocked by a plugin in Safari and Firefox. Now it works. Thanks!

Well, Unity3d documentation suck anyway, so waste of time searching of answers there :wink:

No, the Unity documentation is quite good for the most part.

–Eric

Well, it’s not going to tell you how to make a game, that’s your job :slight_smile:

It could be much more accessible but I disagree with “suck” and “waste”.

For example Bob Berkebile iTween’s doc has a nice approach. It has working small samples (web player builds ) not just bare code snippets. Quite convenient to see what the code is supposed to do, the required unitypackages are commercial (inexpensive) though. Breaking up a Unity tutorial into chunks based on doc topics might work too.

BTW hippocoders link to Unity search should be made sticky or simply made part of the docs :slight_smile:

Would be interested in the parts that you don’t put into the “quite good” category :slight_smile: