When will we get back the ability to turn on/off vsync???

We can no longer adjust vsync from the editor while playing. They’ve moved it to a section of the menu that disables when playing.

Reported as a bug - Jira Service Management

They also did this mistake with the snapping tool, but managed to fix it. This one they won’t fix?

Another result of Unity not using their own editor to create anything.

Hey Stardog

Thanks for bringing this to our attention! This is an oversight on my part. We moved the vsync checkbox into the on-play-behavior menu since we thought it made more sense when selecting between playing in a window versus playing fullscreen, alongside other display settings. However the disable drop-down is too aggressive and catches the vsync toggle as well.

I’ve created the relevant tickets and backports into my current sprint so this will be fixed soon.

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