When you people hear the word RPG what do you think

so this is actually related to something i want to try and create hence the title what do you think when you hear the word RPG.

Discribe in the best possible ways you can, however keep it short and simple .

Generic RPG = ?

i look forward to hear from you people and your ideas about RPG.

What I think when I see a RPG related thread…

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RPG has lost all meaning for me game genre wise so now it’s this:

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For the generic term RPG I don’t think of any one specific game nor 2D or 3D. I consider it only to mean there is added depth and customization in the game. I’d expect my character to gain experience and levels which offer new (or at least improve the characters existing) abilities & skills and possibly even use this as a way to choose my specialization (such as a Warrior, Wizard, Thief or other melee, range, stealth types if not in the D&D type of scenario). However, I’d also expect to possibly be able to choose from various characters or various classes for my character. Finally, I’d expect to possibly be able to upgrade my gear.

Role Playing Game, as in playing a role in a game.

That’s short and simple…

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Here we go again, when it is preceded by: ‘I want to make…’

Skyrim for PC. Dungeons and Dragons for table top. And their are also various live action types.

Role playing games are about taking on the role of some other character. And having the freedom to make the choices the character might make. All of the choices, from what to wear, who to fight, who to fall in love with, what politics to follow and so on.

It’s worth noting that by nature PC games have limited choices, and make for inferior role playing to table top games.

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Baldur’s Gate, Fallout 2, Pillars of Eternity, Shadowrun, etc.

Isometric perspective one or more people in the party, usually medieval world with swords and magic.

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Despite the literal translation, I don’t think it actually means “a game where you play a role” to anyone, not even the many people who say that, since literally almost every game involves playing a role. If you took one of these literalists and said “Hey check out this cool RPG” and then showed them Asteroids, they’d be rightfully confused, even though you could say “But see it’s a game and you’re playing the role of a little spaceship pilot shooting Asteroids” and they would be forced to agree. To most people, including the people who pretend they think it means any game where you play a role, it actually means a game with an emphasis on stats, leveling up, and getting new equipment, usually while following some sort of series of quests.

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Polyhedral dice.

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plus

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I think the key fact is the extent to which you play the role. Playing asteroids you just shoot things. A real space pilot does more then shoot things. He eats drinks and sleeps. He has a romantic relationship his copilot that the keep secret because of regulations. And the powers that be are suing for peace with the enemy but they killed the pilots family and the pilot is torn between loyalty and revenge.

When every one of those decsisions is in player hands you start moving towards role playing.

Levels and stats and many sided dice are a key part of one system of role playing games, and have been very influential. Often we describe games with character progression as “having RPG elements”. But these are not the heart of a role playing game, and there are plenty of role playing games that don’t actually have levelling or stats.

That’s why I think table top RPGs are superior. As a dungeon master I had a player approach me and say “I want to play a pixie from the old folk lores. Someone inherently magical, but with weak physical abilities.” The game designers had never anticipated anyone playing as a pixie. There were no rules around creatures with a permanent flying ability. No prebuilt scenarios where a pixie was actually useful. But we built a few house rules and managed it anyway.

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Until the DM stops putting up with it and towns start teleporting so that you’ll finish the damn quest. Really, the point of the DM is just so your opinion can look like it mattered.

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Cheating is an important part of the DMs role. :stuck_out_tongue:

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I guess I should have specified that “RPG” means very different things in video games versus tabletop. I’d agree that for pen and paper games, RPG means a game where you pretend to be someone and tell a story, vs other tabletop games like Monopoly. But in video game terms, RPG means something totally different since almost all video games involve pretending to be someone and have a story. A game that focuses heavily on story and characters but doesn’t have stats and equipment is usually described as an adventure game or a narrative game, not an RPG. Most people wouldn’t call the Telltale games RPG’s. In the video game world, RPG means stats.

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We use the term “dramatic interpretation/application of the rules/rolls”. :wink:

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Well, it does mean that to me. And you seem to be trying to start a semantic/dictionary argument.

Roleplaying game ultimately gives you a choice, consequences of that choice, and ability to choose a story, or drive it towards certain outcome. That’s the core of an RPG - “choose your own adventure” book.

Most of the games that are marketed as RPGs today are action-adventure games with RPG elements. Skyrim, for example, and latest fallout has very little from the RPG core in it. Almost no branching choices. Having stats and skill trees does not make your game an RPG. It is essentially about writing and making outcomes with impact on the world.

Decent rpg:
Start game, have several branching choices, reach same ending.

Good rpg:
Have major different outcomes. Join the bad guy. Become the bad guy.

Perfect RPG:
Unscripted major consequences of all your actions.

You have mission to slay a dragon.
Sample outcomes:

  1. Slay dragon.
  2. Become the dragon.
  3. Ally with dragon.
  4. Marry the dragon.
  5. Say “screw it”, and spend the rest of your life hiding from agents of the king trying to kill you for failure to obey royal order.
  6. Successfully escape royal agents, and become a pirate.
  7. While travelling as a pirate become incredibly strong, ascend to demigod status, fight the gods, win, and undo the whole world into nothingness.
  8. Remake the world to your liking. Populate it with dragons. Reincarnate yourself as a giant human princess avatar and harass the sentient dragons till the end of time.

Basically, computer storyteller or computer DM with a world to control. Completely impossible at this time. Dwarf fortress tries to achieve something similar.

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Grinding. :stuck_out_tongue:

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That’s MMORPG.

It’s common in single player RPGs too.

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