For the generic term RPG I donât think of any one specific game nor 2D or 3D. I consider it only to mean there is added depth and customization in the game. Iâd expect my character to gain experience and levels which offer new (or at least improve the characters existing) abilities & skills and possibly even use this as a way to choose my specialization (such as a Warrior, Wizard, Thief or other melee, range, stealth types if not in the D&D type of scenario). However, Iâd also expect to possibly be able to choose from various characters or various classes for my character. Finally, Iâd expect to possibly be able to upgrade my gear.
Skyrim for PC. Dungeons and Dragons for table top. And their are also various live action types.
Role playing games are about taking on the role of some other character. And having the freedom to make the choices the character might make. All of the choices, from what to wear, who to fight, who to fall in love with, what politics to follow and so on.
Itâs worth noting that by nature PC games have limited choices, and make for inferior role playing to table top games.
Despite the literal translation, I donât think it actually means âa game where you play a roleâ to anyone, not even the many people who say that, since literally almost every game involves playing a role. If you took one of these literalists and said âHey check out this cool RPGâ and then showed them Asteroids, theyâd be rightfully confused, even though you could say âBut see itâs a game and youâre playing the role of a little spaceship pilot shooting Asteroidsâ and they would be forced to agree. To most people, including the people who pretend they think it means any game where you play a role, it actually means a game with an emphasis on stats, leveling up, and getting new equipment, usually while following some sort of series of quests.
I think the key fact is the extent to which you play the role. Playing asteroids you just shoot things. A real space pilot does more then shoot things. He eats drinks and sleeps. He has a romantic relationship his copilot that the keep secret because of regulations. And the powers that be are suing for peace with the enemy but they killed the pilots family and the pilot is torn between loyalty and revenge.
When every one of those decsisions is in player hands you start moving towards role playing.
Levels and stats and many sided dice are a key part of one system of role playing games, and have been very influential. Often we describe games with character progression as âhaving RPG elementsâ. But these are not the heart of a role playing game, and there are plenty of role playing games that donât actually have levelling or stats.
Thatâs why I think table top RPGs are superior. As a dungeon master I had a player approach me and say âI want to play a pixie from the old folk lores. Someone inherently magical, but with weak physical abilities.â The game designers had never anticipated anyone playing as a pixie. There were no rules around creatures with a permanent flying ability. No prebuilt scenarios where a pixie was actually useful. But we built a few house rules and managed it anyway.
Until the DM stops putting up with it and towns start teleporting so that youâll finish the damn quest. Really, the point of the DM is just so your opinion can look like it mattered.
I guess I should have specified that âRPGâ means very different things in video games versus tabletop. Iâd agree that for pen and paper games, RPG means a game where you pretend to be someone and tell a story, vs other tabletop games like Monopoly. But in video game terms, RPG means something totally different since almost all video games involve pretending to be someone and have a story. A game that focuses heavily on story and characters but doesnât have stats and equipment is usually described as an adventure game or a narrative game, not an RPG. Most people wouldnât call the Telltale games RPGâs. In the video game world, RPG means stats.
Well, it does mean that to me. And you seem to be trying to start a semantic/dictionary argument.
Roleplaying game ultimately gives you a choice, consequences of that choice, and ability to choose a story, or drive it towards certain outcome. Thatâs the core of an RPG - âchoose your own adventureâ book.
Most of the games that are marketed as RPGs today are action-adventure games with RPG elements. Skyrim, for example, and latest fallout has very little from the RPG core in it. Almost no branching choices. Having stats and skill trees does not make your game an RPG. It is essentially about writing and making outcomes with impact on the world.
Decent rpg:
Start game, have several branching choices, reach same ending.
Good rpg:
Have major different outcomes. Join the bad guy. Become the bad guy.
Perfect RPG:
Unscripted major consequences of all your actions.
You have mission to slay a dragon.
Sample outcomes:
Slay dragon.
Become the dragon.
Ally with dragon.
Marry the dragon.
Say âscrew itâ, and spend the rest of your life hiding from agents of the king trying to kill you for failure to obey royal order.
Successfully escape royal agents, and become a pirate.
While travelling as a pirate become incredibly strong, ascend to demigod status, fight the gods, win, and undo the whole world into nothingness.
Remake the world to your liking. Populate it with dragons. Reincarnate yourself as a giant human princess avatar and harass the sentient dragons till the end of time.
Basically, computer storyteller or computer DM with a world to control. Completely impossible at this time. Dwarf fortress tries to achieve something similar.