Whence Morph3d MCS?

Ok, thinking about a game and wanted to use Morph3D. It’s gone from the asset store and Morph3D.com goes to some weird non-unity avatar site.

DON’T tell me this fantastic toolset is gone!

It got opensourced a while ago. But it has been some-what abandoned. GitHub - volfin/mcs

read this, the last comments talk about the situation. [Released] Morph Character System (MCS) - Male and Female page-74

As for now, mcs opensource is incompatible with Unity 2019. I haven’t tested it myself but some guy said is only compatible with Unity 2018 and below.

If you want a character creator tool, there is Makehuman (totally free), Daz3d (freemium), Fuse (free for now) and yeah, those are the best that are compatible with Unity.

Peace.

Oh yeah. Daz is just the ticket. Going thru some tutorials now. Thanks,.

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Its a real shame that Morph3D has been almost abandoned and put in open source as the product had lots of potential. Hopefully someone will take up the mantel of getting it fully supported in the latest unity releases.

I personally have been building my own character creator product which supports the reallusion CC3 character base that has a similar feature set that Morph3D had. I’m hoping to drop it on the unity asset store around december when i fully got the product finalized. If its a success and people want it then i will probably extend it to DAZ Genesis characters but making no promises until i see the interest factor and feedback.

The product currently runs with PBR HDRP shaders for the CC3 character in the image.

Custom Skin Shaders - ShaderGraph
HDRP Eye Shader - Unity Technologies
Hair Shader - HDRP/Lit compatible

Asset Support for

True Runtime Serialized Binary Assets ( Not Asset Bundles ) Ideal for Local Files / Networking

Pipeline Support

  • First release HDRP
  • Next release URP & SRP

Skin

  • Custom Shadergraph Shaders for Head, Body, Eyelashes
  • Texture Overlays
  • Make-Up
  • Body Hair
  • Alpha Transparency Map ( Poke Through Removal )
  • Save/Load Skin with property selection support

LOD Support

  • ( LOD 0 - 28K Tris, LOD 1 - 19.6K Tris, LOD 2 - 14K Tris, LOD 3 - 9K Tris )
  • Easy setup to change LOD geometry if required.
  • Base Character uses ( 6 Sub-Meshes/Materials )

Eyes

  • Unity HDRP Eye Shader
  • Eye Movement Editor Control
  • Save/Load Eyes

Animations

  • Supports Save/Load Animations
  • Supports Save/Load Static Poses

Morphs

  • Dynamic Editor/Runtime Loadable Morph Support
  • Create Morph from CC3 Rigged Mesh Export
  • Auto bone re-positioning for morph adjustment / scaling
  • Supports negative & positive morph range sliders
  • Supports baked meshes to remove blendshapes
  • Morph groups based on rig
  • Morph index positioning (up and down)
  • Auto adjusts character height to support morph scaling
  • Save/Load Morphs
  • Save/Load Shapes ( morph weights only )
  • Shape Merge Load Option

Wearables

  • Save/Load Clothing & Hair
  • Load Outfit ( Multiple Wearables ) Option
  • Wearables Meshes and Materials can be save together or seperatly to reduce duplication
  • Support HDRP Lit shader for hair ( Good Results with no z-ordering issues )

Attachments ( Next Release Option )

  • Bolt on Rigs ( e.g. Wings, etc )

Source Code

  • Full C# Source Code Supplied
  • There are no hidden DLL’s in this product

Documentation

  • Full PDF Developer Manual Supporting Product

Asset Store Price

  • £75
  • The product will always remain a single product with no additional add-ons

The project is organized such that different renderer pipelines can be supported but as of yet have not setup Standard or URP.

Example Screen Shots

Documentation

Animation Clip Example

https://i.gyazo.com/ccc634eaec022eb1d71bb5198e921cd1.gif

Morph3D was essentially rebooted as Tafi.

Yes i was wondering what Tafi is. But the characters looking nothing like the quality i was seeing on the MCS promo screens. Looks far more cartoony. Is this the case?

I don’t know. I’m not associated with the devs, and I’ve never used Tafi. Maybe they have some more photorealistic models?

You released yours ?