Whenever I build the application on Oculus, it takes longer to load than usual

I am working on a VR project using the Meta All-in-One SDK. I have completed all the tasks and mechanisms related to my project. I took the build on the Quest 3, and the build was successfully completed. However, when I try to run the built application on the Quest 3, it takes more than 15 minutes to load, and at the end of the loading process, the application doesn’t launch. The triangle count of the application is also very low. What could be the reason behind this

Try building a minimal project with that SDK. If this loads fast, perhaps you are simply taxing the Quest with too many assets (mainly textures) to load or process. Try making a build with forced max texture size set to a low value like 256x256.

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