Where are downloaded the cached assets ?

Where, on windows, and android, are the assets downloaded when using a RemoteLoadPath from a distant server ?

I though it was LocalLoadPath. But no. Because my LocalLoadPath is “http://somecontainer/myapp/” and when I disconnect from the internet, I am able to see my assets in my build.

For windows I used

        for(int i = 0; i < Caching.cacheCount; i++)
        {
            Debug.Log(Caching.GetCacheAt(i).path);
        }

I found this path :
C:\Users\USER\AppData\LocalLow\Unity\COMPANYNAME_APPNAME