Where, on windows, and android, are the assets downloaded when using a RemoteLoadPath from a distant server ?
I though it was LocalLoadPath. But no. Because my LocalLoadPath is “http://somecontainer/myapp/” and when I disconnect from the internet, I am able to see my assets in my build.
For windows I used
for(int i = 0; i < Caching.cacheCount; i++)
{
Debug.Log(Caching.GetCacheAt(i).path);
}
I found this path :
C:\Users\USER\AppData\LocalLow\Unity\COMPANYNAME_APPNAME