The whole design of the Window > Rendering > Lighting UI is confusing.
The first tab is covered by a single ScriptableObject called “Lighting Settings.” The whole window is for Lighting, so you’d think maybe the Lighting Settings asset covers those. Nope.
The second tab, Environment, is handled entirely differently. Are those stored in the Scene? They don’t seem to be stored in a separate file. If I want a Scene to toggle Day and Night skies, it seems I can’t just do it with a single flip, I have to munge all the settings independently.
At least this is the setup in 2021 LTS. Are there changes moving forward that make this less of a burden to swap between two atmospheric states in the same scene?