The textures that are on my models within don’t appear to be tagging along to unity.
I have Max 2014, and am going out via the fbx exporter with the embed media settings. When I import into unity all kinds of materials are inserted into the assets materials folder…but no textures. My understanding was that the embed media would include these as well.
However, I was able to do an experiment exporting a simple cube with a bitmap applied to it. That opened up. So, I’m guessing it has to do with the autodesk materials.