Where are my resource files?

I have some resources which I load with Resources.Load(…) but when I build my project they are not copied, so my application works with the Unity editor but not with the built project. What should I do?

If you’re using Resources.Load, it should be able to find any file that’s included via a Resources folder.

Resource files aren’t included directly in the build; like most of your assets, they’re stored in a compressed archive format.

If you need access to raw files, you should probably use streaming assets instead.