Hi~ I’m Korean Unity3D User.
I Have A Question.
I Wonder When Unity3D Game Is Run On Web Player, Loaded Resources(For Example, Images, Sounds, And So On…) Are Located On Hard Disk, Or Located On Memory Directly.
I Wanna Answer, Please.
Good Bye~
They’re located in the Resources folder in your Assets folder. You load them into memory with the function,
TypeOfResource resource = (TypeOfResource)Resources.Load("FileNameOfResourceWithoutExtension");
Thank you for your answer, Christian. But what i wanna know is location of loaded resources(image data, audio data, etc…) on web player. It’s hard disk, or memory?