Hi all,
I’m using Screen.safeArea to adjust the UI in my game so that it fits nicely within the screen on any device (including iPhone X with its notch and curved corners).
What I’m wondering is where the safeArea of a device is defined? Is Unity looking it up on each device, or is it hard coded in Unity for a number of devices?
The reason I ask is that I want to make sure that my code will work with all future devices.
Thanks!