It is said in latest Beta
Release Notes -> Improvements:
DX11: Added Tessellation Shaders standard package, with Tessellation/Bumped Specular (displacement) (adaptive flat tessellation with displacement mapping) and Tessellation/Bumped Specular (smooth) (adaptive Phong tessellation) shaders.
But as I open Unity 4 beta 11, create new material I see no such shaders, also I see no such shaders in
Built-in Shaders from
Unity Pro 4.0 Pre-Order Beta Download page.
So where are they??? How to add such shader to material/mesh/gameObject? How to read shader source?