I know the title is a bit sarcastic, but I feel is on-point. The question: Why are all the Unity iOS code tools for money? Basically these are the features that probably everyone making iOS games needs:
-IAP linking
-iAD setup
-Rate Game linking
-GameCenter linking
-Social posting- facebook and twitter are the most popular
So… Why is there no link or tutorials anywhere that goes over each one of these in detail with step-by-step pictures and sample codes? I’m speaking in reference to the Asset Store, which I feel is a joke at how much money these developers are charging for the mobile linking tools.
And if you think it’s a ‘joke’ that a developer is charging $5-50 for a solid asset, I wish I understood where you are coming from….I think the asset store is a damn bargain.
You’re right, I shouldn’t have criticized other people’s work as a ‘joke’. Honestly, I want this thread deleted. I can’t take back what I said when I was frustrated though =( lol
And also, about the $5-$50 being a bargain… some developers can’t afford $1, especially amatuer developers who have no money, and maybe just spent all their money on the Unity and Apple developer license fees.
Well, you don’t need a Game Center plugin, there’s native Unity code. Don’t use iAds, use a free ad plugin like HeyZap or Playhaven (the 2 most profitable non-video ads). Pretty sure they’ll make you more money than iAds.
A “rate our game” popup can be built in a few minutes…
The IAP stuff you will need to buy and it takes awhile to get everything working. Social stuff, I suggest getting Neatplug. Best product I’ve tried for that.
Yes, for IAP, I’ve been following Soomla for a while. They’ve got an open source part, and a web based console in the works. Currently it’s just for iOS and Android Google Play.
And another thing I just came across, if you’re looking to speed up implementation, is an asset in the Asset Store called Simple IAP System, which can use OpenIAB, or other other IAP systems (such as Prime, NeatPlug, and Unibill), and builds on them to make a simple in app store. http://forum.unity3d.com/threads/194975-Simple-IAP-System-(SIS)
Hi, as the one who created this thread, I would like to let everyone know I did a 360 on my opinion about this. The reason is that I went ahead and purchased U3DXT $2 special in scripting integration asset in the asset store. Hands down, that was the best option for me.
And another thing about paying, future integration problems can be fixed faster, since you have someone who was paid, and obligated to fixing it. Anyways, I’ll shut up now.
They’ re obligated to fix it, if they don’t just disappear entirely from the Unity community (as I’ve seen happen to a few plugins). Anyway you have the source so it’s cool.
I agree with your choice. I’ll let someone else worry about the Objective C coding for no