I’ve been prototyping a number of games recently and one thing that really annoys me is that I have yet to find any GOOD example mecanim-based animation sets. Just the simple walk-run-turn-jump set for a 3rd person bipedal character seems extremely hard to find done right. The Unity-provided standard assets are average at best - Their set has a whole bunch of holes that make the animation look quite bad.
Has anyone found any good best practices mecanim animation sets to use as a benchmark for doing the rest of the game?