Hello folks!
I'm working with xml and so on...ok good for me you are thinking about...but
I have a little problem building the project for winnoz and for mac!
In the game I pass the xml with its path using: Application.dataPath... running the game in the IDE everything works great...logically...but when I build it as winnoz or mac standalone, the loading method can't find the path...
there is a way to say to my lovely build setting to consider this path? or other kind of way...
all the best unitys acolytes!