Where are the shaders?

This probably sounds incredibly dumb. Oh well! 8)

I have no idea how to find the shaders! I don’t need anything fancy yet, I just need to get objects rendered! All I see available to me are “FX Water - NonReflect” and “ShadowProjection”. Skybox is the default, but I can’t get back to it if I click off of it. I’ve had a similar problem with particles. There are supposedly several built-in shaders with Unity Indie, but I can’t for the life of me find them in my assets. Any ideas?

(I have tried importing the standard package again, to no avail.)

Thanks!

They’re built into unity. None of the built in ones are in the assets. Here’s the source code of them:

http://forum.unity3d.com/viewtopic.php?t=2150

Thanks a bunch. I saw that thread, but didn’t know if it would be useful to me. It is.

I still have no idea what that means, them being “built-in”. How are they built-in if I have to search for this collection to use them?

In the project window go to Create >> Material. Then click on the newly created material in the project window. Then it wil appear in the inspector. There will be a shader drop down box that will contain all of the built in shaders. Once you’ve selected your shader, apply it to an object. The reason you could see the other 2 in the project view is because they were brought in seperatley.

Does this help?

I tried this before! I only get two options! There is a third option, “Normal-Diffuse”, that is the default, but it is inaccessible if I choose anything else.

That is, unless I import the folder you linked me to!

:?: :?: :?: :?: :?:

You mean you don’t see this without the folder I linked you to?

46521--1691--$picture_8_103.png

You’ve got it! Aras recommends a reinstall. I now have to go figure out how to do that.

46523--1692--$picture_2_165.png

Wait don’t reinstall. It looks like you’re in debug mode at the top of the inspector. You probably want to be in “full” most of the time.

46524--1693--$picture_9_719.png

AMAZING! I like that mode because of all the extra variables I can watch update in real-time. I had no idea it would limit my choices like that! Thanks so much! Now, what about the particle issue? I love the look of this default setting, but if I select something else, perhaps accidentally, there is seemingly no going back.

46525--1694--$picture_3_436.png

The “default” particle material uses Particles/Alpha Blended Premultiply shader with a texture like this (the texture has also “Generate alpha from grayscale” in import settings).

46526--1695--$defaultparticletexture_988.png