Hi,
I’m new at unity and I don’t know very much about it.
After playing around with the standard assets of Unity, I tried to import a model which was created in Blender. I downloaded this Model: http://www.blender-models.com/wp-content/uploads/fleur.tar.gz
I imported it sucessfully to unity but all the textures where away.
How can I ensure that the textures an colors etc. are imported correctly.
Thanks in advance for your answere,
Christian
Is the model UV mapped?
You need to make sure the model is UV Mapped and then import the texture into unity and assign it to your material.
Hi,
thanks for your answer!
Yes the Model is UV mapped, but it seems, that unity isn’t able to handle external data like Textures, if they are packet into a blender file, because I can’t see them in Unity. If I unpack the textures in separate files I’m able to assign them to the particular material in unity. So, this works.
Now I have another problem. The model has a plane with a texture. In blender everything is fine, but in unity the plane is visible only from one side. From the other side it is completely transparent, like i isn’t there.
The plane is only visible from one side because most runtime 3d engines , like unity , apply back face culling . This is the normal expected behaviour
In Unity :
You can create a custom version of the shader you are using on the material to tell unity to shade both sides
or
In Blender :
just create two faces in blender with a very small gap between them and their normals facing in opposite directions.