Hi all, I see quite a few posts showing code like this:
/// <summary>
/// Returns a quaternion constructed by first performing 3 rotations around the principal axes in a given order.
/// All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
/// When the rotation order is known at compile time, it is recommended for performance reasons to use specific
/// Euler rotation constructors such as EulerZXY(...).
/// </summary>
/// <param name="x">The rotation angle around the x-axis in radians.</param>
/// <param name="y">The rotation angle around the y-axis in radians.</param>
/// <param name="z">The rotation angle around the z-axis in radians.</param>
/// <param name="order">The order in which the rotations are applied.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static quaternion Euler(float x, float y, float z, RotationOrder order = RotationOrder.Default)
With extensive information in the XML summary, but I only get stubs/high level docs when I try to find info about methods.
A link/description of how to open the manual/code for an ECS method from Unity/Visual Studio would be much appreciated.