Basically all entries in the Inspector shown below:

I would like to know what each of these entries are, especially for the following:
- Match Host
- Why “mm.unet.unity3d.com” as default match host?
- Match Port
- What does it mean when “multiple client mode” is enabled?
Thanks in advance.
Thanks, I didn’t see this beforehand. Explains a lot of each one.
But it didn’t explain scenarios where the developer intends to not use “mm.unet.unity3d.com”, and what would happen afterwards for the Match Host? I’m also curious about this.
Bump!
What alternatives can I use for the Match Host in the Network Manager (Script)?