Where can I place this code in order to correct player movement?

So I want my player to walk forward and sideways with walking animations and was wondering about where should I place this code so that it can function with no errors. Keep in mind that my player can walk forward and sideways, but remains in idle animation. I made a blendtree with the walking animations in the animator scene.

code below:

public class Player : MonoBehaviour { public Transform aimTarget; public Animator anim;

  • float speed = 3f;
  • float force = 13;
  • bool hitting;
  • void Update()
  • {
  • float h = Input.GetAxisRaw(“Horizontal”);
  • float v = Input.GetAxisRaw(“Vertical”);
  • if(Input.GetKeyDown(KeyCode.F))
  • {
  • hitting = true;
  • }else if (Input.GetKeyUp(KeyCode.F))
  • {
  • hitting = false;
  • }
    • if (hitting)
  • {
  • aimTarget.Translate(new Vector3(h, 0, 0) * speed * Time.deltaTime);
  • }

The 2nd code below is the code that I want to paste with the code above, but don’t know where to paste it after void update, float sections. This is where the errors start to occur.

public Animator anim;

  • // Update is called once per frame
  • void Update()
  • {
  • anim.Setfloat(“vertical”, Input.GetAxis(“Verical”));
  • anim.Setfloat(“Horizontal”, Input.GetAxis(“Horizontal”));
  • }

Any help would be appreciated.

Using code tags properly