Where did triangle strip go?

Hi,

Seems that unity 4 RC 3 removed MeshTopolog.TriangleStrip? What the? I need it though, luckily, MeshTopology.Triangles + 1 does the same thing. It’s weird though!

Best regards,
Arthur

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No news on this?

Sorry, hate to bump this, but I’m just finding this really odd. Where did it go? Can I still safely use it using the MeshTopology.Triangles + 1 trick?

really? no one knows? :roll_eyes:

i am considering just building my own index in standard triangles…
this is quite lame that it just disappeared without suggested solution.

i wrote this to build my triangle strip…

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