Hi Unity community.
I am starting to work with Unity and I can’t find a clear answer to this question. Does Application.Loadlevel() load a scene from a file on the hard drive to RAM or is it loaded at startup and then LoadLevel only sort of activates it. I am wondering because in my tests loading is very fast. But given we have to manually destroy objects afterwards, I would tend to the HDD to RAM loading.
Same question with Resources.Load(): load from file to RAM or already present in RAM?
Thanks for your answers.