hi guys,
i’ve just started using unity and i need a bit of orientation and guide lines.
please help.
so i am really new to unity. I’ve just finished the roll-a-ball project. and have realized how much work it is to make a game.
my ultimate goal being to create an MMO with procedural smooth voxel terrain. and at the same time giving the players the possibility to build stuff. a bit like space engineers’ building grid. not that i have NO experience with 3D modeling though i have friends that want to help. i realize that creating such a game will require a team but i want to learn what is needed to do all of it never the less.
over all i need to learn: (tell me if i missed something).
- terrain generation/procedure
- animation and rigging
- special effects. (i think it’s the particle thingy)
- user interface.
- multiplayer linking
- mesh creating (to the exception of humanoids)
- material creation and applying it to my objects.
- not to mention importing game objects.
i think you all get the point there is a hell lot of things to learn and i want to know from where to start. if i’m getting the wrong ideas please tell me. also note that i don’t mind doing a dozen smaller projects to learn. i’m ready to put 3 to 4 years into this.
lastly. while learning the basic C# i’ve had trouble learning the functions my heart is that something i have to work on or is it something that comes with practice as i develop programs and start learning of new functions for my games?
thanks for the help in advance.