Where do you buy your TEXTURES?

Sounds like a cool topic to me.

Everyone modifies textures to the needs of their game, but where do you get your initial stuff?

To start it off, I’m a big fan of 3dtotal.com’s ‘Total Textures’ packs.
They’re professional, come with bump/specular maps (sometimes normal also).

However, there’s only 19 packs… so I’m eager to find out where you get yours!

-TT

Personally i just take pictures of stuff i need and edit them and make all the maps i need, works perfectly :smile:

cgtextures.com. Free, and you sometimes see them show up in commercial games, like GTA.

–Eric

From scratch in photoshop using filter, 3Dtotal, CgTextures, Procedural stuff like genetica and environment-textures.com ,

from all that it’s rare I dont find something that fit my needs ^^

Well I’ve been in post for over a decade, so… I’ve got gigs of textures.

But when I need something, I’ll go to mayang.com/textures :slight_smile: Free and awesome textures for all.

I usually prefer to create my own textures with Texture Maker. I did purchase the Total Textures collection a few years ago and occasionally use those. I also use Mayang’s free textures from time to time.

I use cgTextures for most of my needs.

I photograph my own. :slight_smile:

Wow, those are some REALLY helpful resources!
I checked out all the recommended sites and that’s really exciting stuff!

For those of you who make their own, my questions are:

  • How do you make them tile-able?
  • Would you use the same approach for a cartoony game?

Thanks!
-TT

Oh, and also, I’ve noticed most - if not all ;-( texture websites give sky-textures in 360 view.
Do you know of any good way / tutorial to convert those to skyboxes that are usable in Unity?

Y’all are too kind, thanks for all the help already!
-TT

If you use the gimp software (free), it has a function that will automatically make your texture tilable. It also has a filter to make it “cartoony”.

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http://www.filterforge.com/

Filterforge has some outstanding tiled textures, complete with normal maps!

my little tip for making tile-able textures is as follows:

  • create the texture you want on bottom layer in Photoshop;

  • duplicate layer 2 times, on layers above;

  • pull top layer 50% to the left, and the middle layer 50% to the right (ie. so you have the problem seam down the middle). flatten top and middle layers;

  • scrub-erase down the problem seam using a soft edged eraser, (so what shows through is the bottom layer). you now have a good tile at the left and right sides;

  • repeat as above for top and bottom edges - done.

Works well for certain types of texture - not all.

PS. if you can abstract the above, the technique work more making seamless audio loops too!

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If you are using Photoshop you can just use the Offset filter on one duplicate layer instead of having to make multiple and manually move them around. Otherwise, this is a sound method.

Yep…I use the Offset filter, with wraparound on, to offset the image 1/2 its width and height, then use the clone tool (mostly) to get rid of the seams. For example (just doing a small area for illustration; of course normally you’d use a bigger area to avoid having as much repetition):

You can offset back to the original when done if you want, but since it’s seamless already by then, it’s not really necessary. I prefer that to automated tools since you can get more interesting and individual results, and I actually rather enjoy it. Also it goes fast once you’ve done it a few times; I just did that quickly in a couple of minutes (it could be improved a bit :wink: ). The results: not seamless, seamless.

I do take a few of my own photos, but unless I had the resources to do world-wide travel to get a better range of textures, that kinda limits me…

–Eric

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This is a great place to grab raw content for creating your own textures.

Google Images :slight_smile:

Sure, if you like violating copyright… :wink:

–Eric

cgtextures and my own texture collection from years of source texture photography. Some day i will get back around to making them public. For the mean time cgtextures has all my older ones. One day the fellow will finish getting through them. :wink:

That’s why I really like using Texture Maker. It procedurally generates tileable textures. You can get some really good looking results between that and a program like Photoshop.

For photos, I too use the offset filter and clone stamp in Photoshop.

There are many different variations of toon styles, some just use shaders to achieve the toon look. I would use the same tiling technique for any kind of textures though, including cartoony ones.

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