I usually prefer to create my own textures with Texture Maker. I did purchase the Total Textures collection a few years ago and occasionally use those. I also use Mayang’s free textures from time to time.
Oh, and also, I’ve noticed most - if not all ;-( texture websites give sky-textures in 360 view.
Do you know of any good way / tutorial to convert those to skyboxes that are usable in Unity?
Y’all are too kind, thanks for all the help already!
-TT
my little tip for making tile-able textures is as follows:
create the texture you want on bottom layer in Photoshop;
duplicate layer 2 times, on layers above;
pull top layer 50% to the left, and the middle layer 50% to the right (ie. so you have the problem seam down the middle). flatten top and middle layers;
scrub-erase down the problem seam using a soft edged eraser, (so what shows through is the bottom layer). you now have a good tile at the left and right sides;
repeat as above for top and bottom edges - done.
Works well for certain types of texture - not all.
PS. if you can abstract the above, the technique work more making seamless audio loops too!
If you are using Photoshop you can just use the Offset filter on one duplicate layer instead of having to make multiple and manually move them around. Otherwise, this is a sound method.
Yep…I use the Offset filter, with wraparound on, to offset the image 1/2 its width and height, then use the clone tool (mostly) to get rid of the seams. For example (just doing a small area for illustration; of course normally you’d use a bigger area to avoid having as much repetition):
You can offset back to the original when done if you want, but since it’s seamless already by then, it’s not really necessary. I prefer that to automated tools since you can get more interesting and individual results, and I actually rather enjoy it. Also it goes fast once you’ve done it a few times; I just did that quickly in a couple of minutes (it could be improved a bit ). The results: not seamless, seamless.
I do take a few of my own photos, but unless I had the resources to do world-wide travel to get a better range of textures, that kinda limits me…
cgtextures and my own texture collection from years of source texture photography. Some day i will get back around to making them public. For the mean time cgtextures has all my older ones. One day the fellow will finish getting through them.
That’s why I really like using Texture Maker. It procedurally generates tileable textures. You can get some really good looking results between that and a program like Photoshop.
For photos, I too use the offset filter and clone stamp in Photoshop.
There are many different variations of toon styles, some just use shaders to achieve the toon look. I would use the same tiling technique for any kind of textures though, including cartoony ones.