I’ve been looking at Mixamo and it seems quite expensive, like a basic fps pack of animations is 407 credits or something and 1 credit = 1 dollar so that’s $407. Where do you guys get your animations for 3d biped characters? Anyone know of a good FPS starter pack somewhere that’s even free or very cheap, and works with mechanim?
Cheapest way to go is home-made mocap.
iClone 5: $200
Mocap Plug-in: $140
Kinect: $100
Although with the new Kinect 2.0 apparently reading finger-movements too, you might want to wait for that. There’s also a program called Faceshift that apparently allows you to use Kinect for capturing facial expressions. I don’t know how much truth there is in that, but you might want to check it out.
I know $440 is pretty damn expensive and the stock animations you’re looking to buy are cheaper, but with your own makeshift mocap studio, not only could you make animations based on your own specifications, you could even do some freelance work recording animations for others to make back the money you spent.
Whilst I haven’t got it yet (or used it properly, for that matter), it could just turn out to be a very worthy purchase. Also, if you’re used to Autodesk products, I’m pretty sure Kinect can be used with MotionBuilder too.
We have people to make them.
Starter pack? There is one floating around in the asset store somewhere for 100 dollars.
The CMU motion capture library is free and has thousands of mostly crappy animations.
I’m getting mine by scouring the net for cheap animated models and then using Mecanim to transfer all their animations to each other and cobble together a set of the ones that I think look the best.
I…Make them…leaves
I have this muse that comes around every now and then and makes them for me.
We’re eyeing mixamo at work. Our modeler guy said it would take 2 days to rig/basic anims for a model we have, or we can pay $90 and have it done. I loaded up the gangnam animation in their little editor and blew everyone’s minds last friday haha.
+1
Necturus
Fano Linux
ES3D. ( Discount here )
How do you add those animations to models?? ^^ looks good if it’s not hard.
How do you use bvh motions? Unless it’s and fbx, I can’t implement them.
Just going to say this is by far the cheapest way to get animations
. I would advise against using too many drag and drop animations if you want a strong art direction for your project.
Thanks JP ![]()
You can load a BVH into Blender and export an FBX. Having said that, the last time I tried was a nightmare… But that was before Mecanim and I was worrying about the actual model at the time. I think for use in Mecanim you can just import, export and be done now. I think it’s gotten to be that simple.
I really like Maximo! you can easily upload your Model, they will rig your character within minutes and BAM! it’s ready to use any animation they have on their site.
I think for the Quality of Animation and Service, Maximo is worth the cost… as you get exactly what you see.
You can preview all the animations right in the browser.
Maximo has alot, and i mean alot of animations… i think it will be hard not to find what your looking for there.
Ive heard awful things about Maximo, they’re stories that on their 1000USD package, which allows you to download any existing resources, they throttle you down to the point that its unusable.
~lanDog
hmmm i haven’t really done any research to find reviews on them… but instead just tried out their service for myself and everything i mentioned works just fine if you purchasing single animations at a time. You may be right about the whole package thing i don’t know about that as my only experience was using them for custom rigging, and single animation purchases at a time which worked well with unity.
I used to do them myself in 3ds Max but this is very much time consuming. After spending a month modelling, rigging, texturing and animating a character after I got home from work I’ve decided to check other options. I found mixamo to be really good but you have to either fork $50+ per animation or purchase their yearly package and get tons of extra content you probably won’t need.
In the end I’ve opted for iclone which not just helps me with my characters modelling base but also allows me to edit and tweak animations with a reasonably decent animations/props online market, not to mention the mocap plug in. I’m very pleased so far, it is saving huge amounts of time.
Iclone looks nice, what device do you need to capture yourself doing motions? Kinect? or are there better motion capture devices?
http://deepwater3d.com/FalconsRoostMocap/
In otherwords shoot mocap at home. Contact me if you want to discuss a bundle.