Where does come the concept of Green Gems in Free To Play ?

I’m testing The Mighty Quest game since a few weeks and recently discovered Dungeon Keeper Mobile and Clash of Clan. These Free To Play games allow you to build a village/castle/dungeon, defend it and attack those of other players.

They all share a very similar concept for gameplay and monetization. The similarity is not only in the concept, but also in the representation. They all sold green gems in real currency and for similar effect in the game. They all have a trio of resource Gold/Life/Gems, Gold/Stone/Gems, Gold/Elixir/Gems …etc. They all use gems for similar things: increase the number of workers (task to be done at the same time), finish a task immediately (tasks and upgrade take increasing time, can be days IRL), buy various bonus and premium items …etc.

Even the price of the gems seems to be standard: around 5 USD for 500 gems.

So my question is: where does come this concept of Green Gems in Free To Play? What was the first game that has popularized this concept at the state where now it seems to be a standard?

Well, I guess gems are green because US Dollars are, too.

Well DragonVale was on of the first big games in this genre, they used red gems. Actually even though I’ve played a bunch of these games I don’t recall seeing green gems anywhere other than Clash of Clans.

  • John A

I think they are just emeralds :slight_smile:

As for the actual question: Green makes you go, red makes you stop. Blue is too cold. Yellow is better but it’s reserved for gold. So it’s green.

because green gems speed up things that are ridiculously slow for no reason other than to sell you more green gems. didnt you know that??