Where Exactly Are The Graphical Settings?

Hi everyone, I’m a little unsure where the graphical settings are. I thought at first they would be under quality settings. But if I want to set anisotropic filtering’s texture level I need to use Texture.anisoLevel which isn’t under quality settings. So I’m wondering where are all of Unity’s graphical settings and options? Are they somewhat scattered?

General settings are indeed where you think they are - on Graphical Settings. Settings that are specific to an object, are on those objects. Settings that are specific to a scene, are on the scene and available via the “Render settings” option. I wouldn’t say “scattered” though, this is really a decision that gives us the most flexibility in implementation.

I think I was confusing the two terms graphical and graphical quality. Are there any graphical quality settings outside of quality settings?