I know i’m not the only one out there waiting for the next online live training from Unity! it’s been several months since a live training has been posted and i hear some of the trainers are no longer working with live training group.
If you want live training Respond to this thread if you agree!
or contact unity directly here on their site Unity
We miss the live sessions! Please bring them back.
I agree, I´ve watched all of them ( usually later) and they are excellent.
I am going to take a guess that most of them have been working on the new Trump …er Unity University certification thingie. But Will and Adam look like they are still with Unity. Adam did a few normal tutorials.
Now that I think about it, from their point of view, the live sessions are probably a much bigger pain in the butt to do rather than just do a tutorial series.
There are also a ton of great guys on youtube that do great tutorials. Burgzerg, Brackys, Inscope do great tutorials.
@BornGodsGame Yes but Adam and the rest of the trainers work for Unity. They have the insider information on upcoming features. They can prepare using new features before they are fully out. Give the users/developers common location for training linked with forum support. Plus it’s live! you want to ask about something they just said you ask them and they respond. It’s not like the youtubers are running live training (they could now i guess). or giving instant feedback in video showing step by step how to do something. With live training they can just side track on the subject and explain more or less if needed.
Plus most of the people in the chat know how to use unity and program and can also help people live during the training.
Until they can develop “game design training” Matrix style, live training feels like the best way to learn.
Except they normally don’t. The learn section is notoriously slow at catching up to the latest features. That’s why YouTube channels like mine can exist. The learn time allowed me a good six month head start on the UI tools.
Hear hear. The official nature of their employment at Unity still pops in a few professional bits that are (oftentimes, not always) uncommon on YouTube channels. Although, they were through some initial issues with audio/video, and perhaps a few differences between each tutor, they were doing a pretty great job (the latter might be personal preference?). Hoping they’re just busy with lots of important stuff and’ll return, eventhough it’s been a long time now.
Below is a quote from Will, apparently in reply to a question I had on how the new product line affected the learning section. The fourth bullet talks about live training. I really enjoyed some of the live training sessions, especially when viewing the recorded version and speeding them up.
You raise an interesting point. I’ve just checked out the certification materials. Unity had put a lot of effort into training videos that are hidden behind a pay wall.
I don’t like this. Charging for material of the type the company used to give away is not a good thing.
It also seems like it’ll be very, very expensive judging from the perceived value given to it in the paid tiers. Pro Plus gets one month of access? ONE?
And Pro only gets three months?
I see no reason that this shouldn’t be included indefinitely with any subscription, let alone Pro.
Yup. The material doesn’t seem to be hugely profound either. At least there is nothing I’ve discovered yet that I haven’t been able to find elsewhere in the past.
Of course its nice having it all in one place. But it used to be that the learn section was that place. The certification material doesn’t seem to be anymore advanced then the learn section. And as the quote from Will mentioned, we have two teams developing and maintaining two sets of learning material. I can help but feel that having both teams work on a single, unified set of training material would be better.
I was wondering about this as well, last time I checked for new learning material. Thought I missed the memo of it being cancelled. Nothing since February and no announcement? Have their been any new tutorials either?
I’m glad they’re focusing on more written content. I would sometimes pick up some interesting tidbits from the live training videos (recorded version), but generally they seemed a bit long-winded and hard to find the parts that I needed. Frustrating when a bunch of time is wasted when a variable is named wrong or something during live coding, or when you just want to skim through to see the code.
The tips/tricks videos were helpful.
This.
New features needs to be covered at the time of release in more than just a bit bullet point list. There’s still stuff in Mecanim that has no documentation and original materials on it have become dated. Multi-scene editing…wait that was released last patch? No tutorial or best practices on how/when to use it?
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Something that crossed my mind the other day; it’d be cool if they did a release video like WordPress does for each major release. Though, I’d rather have more extensive written explanation + visuals for each if there isn’t time to put something like that together.
I recall reading some Unity-posted news article a while back, and in the comments people were talking about acquisition by Microsoft because of some .NET-changes or something similar (am fairly clueless in these things) which had occurred to another company previously, to end up with Microsoft purchasing them. This kinda thing just feels like it’s pointing in that direction, also. Atleast two live sessions have been announced again (for what they’re worth, I personally find them excellent still, despite the typos and other minor details @jwinn mentioned)