Hi everyone,
I started using Unity this weekend to play with AR.
I am on Windows 10, I have Unity 2019.2.16f1 installed.
It is set up for Android development.
I can get a cube showing up on my Google Pixel 3.
I started following this video by Emersity
Two things I do not see:
-
He has a script immediately available called AR Tracked Image Manager that he adds as a component to the AR Session Origin. I do not have access to this. I looked at his previous videos to see if he creates this script and he does not. So I have no clue where it comes from.
-
He right-clicks the Assets section, the pop-up menu shows up, he selects
Create > XR > Reference Image Library . I do not see this.
In my Sample Scene window, I can right-click to bring up pop-up menu, and one of the menu items is
XR, and I can create AR Session , AR Session Origin, point cloud and default plane.
But in the Assets window, I don’t seem to have an XR cascading menu.
What am I missing?
I am eager to try things out
Any help is appreciated.

