Unity 3.5 release notes say there is support for the iOS Camera. Where is this documented?
I’m looking for a simple example of how to take a photo and apply it as a texture.
Unity 3.5 release notes say there is support for the iOS Camera. Where is this documented?
I’m looking for a simple example of how to take a photo and apply it as a texture.
We were having a similar problem and got this reply from the great folks at Unity:
The cameras are accessed from the WebCamTexture class:-
Unity - Scripting API: WebCamTexture
When you create an instance of this class, you supply the name of the camera you want to use. A list of all cameras is available from the devices property. The entries in the list give the camera’s name and whether or not it is front-facing. You could use code something like the following:-
function Start () {
var devices : WebCamDevice = WebCamTexture.devices;
var frontCamName: String;
var backCamName: String;
var frontTex: WebCamTexture;
var backTex: WebCamTexture;for( var i = 0 ; i < devices.length ; i++ ) { if (devices*.isFrontFacing) {*
> frontCamName = devices*.name;*
> } else {
> backCamName = devices*.name;*
> }
> }
>
> frontTex = new WebCamTexture(frontCamName, width, height, framesPerSec);
> backTex = new WebCamTexture(backCamName, width, height, framesPerSec);
> }
>
> The WebCamTexture also has Play, Pause and Stop functions and GetPixels/SetPixels (like Texture2D) to enable you to analyse the captured image data.
I hope this helps address your question as far as accessing the cameras.
-wm
You can use the WebCamTexture.devices as an array.