Hi, I want to find where this is being done (and if it’s theoretically possible to somehow modify this proccess) as I’m still having trouble with downloading localization remotely.
Thanks
Hi, I want to find where this is being done (and if it’s theoretically possible to somehow modify this proccess) as I’m still having trouble with downloading localization remotely.
Thanks
Its done inside of LoadTableOperation. You cant modify this unless you just change the code in the package. You can move the package out of the package cache folder and into the Packages folder of your project, it can then be modified.
I would not recommend modifying this though, any issues you are having are likely to be with Addressables, not this operation.
1.4.2 should be out next week, it has features for providing table patchers and providers.
Thank you.
Yeah I know, but I’m really desperate at this point, since I’ve done everything as it should be but it does not work…
Have you managed to get the content update workflow working?
https://docs.unity3d.com/Packages/com.unity.addressables@1.20/manual/ContentUpdateWorkflow.html
Try doing it with something very simple first, such as a Texture with no localization package involved. Update the texture and rebuild, see if it updates on the device. Make sure thats all working fine first.
That might actually be the root of the problem, but that makes me even more angry, since I’ve done everything that should be done to have ContentUpdate working… Simple texture changing it not working, so I at least know where to look!
Try using the Addressables Editor hosting to test. I have used this and its worked fine for me. If that works but your server does not then you are 1 step closer to figuring it out.