Where is square one in the graphics department?

Is there a good tutorial that will introduce me to the basic terminology and general workflow involved in creating graphics assets? Ambient occlusion, baking, anisotropy, anti aliasing, culling, bump mapping, rendering, etc… what the heck does is all mean??

I realize most of these things are built outside of Unity and then imported in. Right now I am learning how to model and animate in maya, and I’ve picked up a bit of the jargon along the way, but I’d like to get a handle on a lot of the terminology thrown around anytime someone is explaining how to put together graphics assets in Unity.

Just looking for a point in the right direction. A book, a website, a video. Really dumb beginner stuff.

Hello!

These topics are vague, I think you should look for them separately, but some of the things you said, you will find more about on texture tutorials.

I started playing with unity by just doing something small, an flappy bird clone, and learn a lot from that. If you start with the basic and increasing your difficulty level over time, I’m sure you will learn all of those topics soon.

Sorry for my bad English :slight_smile:

Have a good day!

My best recommendation for a website would be Google. First two results for “ambient occlusion” are excellent.

https://en.wikipedia.org/wiki/Ambient_occlusion
https://gamedev.stackexchange.com/questions/23/what-is-ambient-occlusion

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I think I made this thread when I was feeling overwhelmed and my eyes were tired of reading big words. Sorry.

I’ve got a few weeks left before I have to start adulting again so I’ve been cramming in as much learning about game development as possible. I should take more breaks.