My game loads a parameter file off the drive. Right now I’ve got the location hard coded to one on my machine. But, i want to just include this file in the same directory as the .exe in a build. That works. I build the game, drop the file in the directory with a .exe that doesn’t look for the file in any particular place and all is well.
If I wanted to make that file available to the editor builds while I’m working on it, without hard-coding its location, where would I put it so that the program would find it?
EDIT:: Never mind, but thanks for looking. It suffices to place it in the same directory as the project files.