The memory profiler isn’t very useful if there is no way to tell where the memory is coming from. For example, in my profile on game startup, in the 2D main menu, I have several large textures for a 3D cow model, although the cow model is not in a resources directory or otherwise linked in any way that I know of besides being in a few scenes.
I even profiled the game and the cow model texture is still there for some reason.
- Edit * To clarify I’m not asking about the cow specifically. I’m asking for a feature, which is that the memory profiler needs to indicate where and why items are included.