tmpobj.name = "Plane"; tmpobj.GetComponent<Renderer>().material.color = new Color(0.9490f, 0.8901f, 0.7686f, 0);
I need to add to the script a component called Renderer but i can’t find it in the Component menu.
Not in Component > Rendering and not in other places.
The complete script:
using UnityEngine;
using System.Collections;
public class DragAndDrop : MonoBehaviour
{
void Start()
{
GameObject tmpobj = new GameObject(); MeshFilter mf = tmpobj.AddComponent<MeshFilter>();
tmpobj.name = "Plane"; tmpobj.GetComponent<Renderer>().material.color = new Color(0.9490f, 0.8901f, 0.7686f, 0);
Vector3[] verts = new Vector3[4]; Vector2[] uv = new Vector2[4]; Vector3[] normals = new Vector3[4]; int[] tri = new int[6];
verts[0] = new Vector3(10f, 10f, 10f); verts[1] = new Vector3(10f, 10f, 10f); verts[2] = new Vector3(10f, 10f, 10f); verts[3] = new Vector3(10f, 10f, 10f);
normals[0] = new Vector3(10f, 10f, 10f); normals[1] = new Vector3(10f, 10f, 10f); normals[2] = new Vector3(10f, 10f, 10f); normals[3] = new Vector3(10f, 10f, 10f);
uv[0] = new Vector2(10f, 10f); uv[1] = new Vector2(10f, 10f); uv[2] = new Vector2(10f, 10f); uv[3] = new Vector2(10f, 10f);
tri[0] = 2; tri[1] = 0; tri[2] = 3;
tri[3] = 1; tri[4] = 0; tri[5] = 2;
Mesh mesh = new Mesh(); mesh.name = "Plane"; mesh.vertices = verts; mesh.triangles = tri; mesh.uv = uv; mesh.normals = normals; mf.mesh = mesh;
}
}
