i need to know where it is on the side thing i got the new version of unity
thanks:smile:
i need to know where it is on the side thing i got the new version of unity
thanks:smile:
I think you’ll need to clarify your question. There is no ‘spawn point for the player’ in Unity, so you’ll need to describe in more detail what it is that you’re asking about.
where is the start in that left hand side toolbox
Still not clear. Are you asking how to set the position of an object? If so, you can set it numerically in the inspector, or you can move the object around in the editor by dragging its ‘gizmo’. (The corresponding tool has a button with four arrows on it.)
ok how do you make the player start a map/game/level
like where that cylinder start/spawn thing
you are being very unclear, are you trying to play a scene ? did you a load a scene ? are you looking for the first person controller prefab ?
are you referring to an icon in the editor interface ?
yes a first person controller prefab but how do i set it up with so much settings
May I ask how long you’ve spent fiddling with the engine? Or how this is related to scripting?
It sounds like you’re asking about how to hit the ‘Play’ button and get the game-view of the editor. At the top-center area of Unity you should see a play button, pause button, and a ‘next’ button. Looks kind of like a DVD player or something. If you hit the ‘Play’ button, you will begin wherever your main camera is in the game view as a player.
So, without giving some kind of detailed description of what you’re trying to accomplish, it’s going to be impossible for anyone to give you an answer of any sort
The spawn point of the player when a player starts the game is wherever you place him.
what setings do i use for first person controller prefab
i think you need to go through some tutorials that you can find in the Resources section. you will need to study the settings used in there and use those on your settings. It’s no drag and drop.
Just to be clear, there’s no ‘player’ or ‘spawn point’ in Unity. Scenes and game objects in Unity are just ‘blank slates’ more or less; things like ‘players’ and ‘spawn points’ exist only if you create them.
As you seem to be aware though, Unity does come with some prefabs that implement common functionality and that you can drop into your scene to get things up and running quickly. It sounds like you’re asking how to place the first-person controller prefab, yes? If so, the answer will be the same as with any prefab, and it’s also pretty much the same as what I and others said earlier, and that is: set the parameters of the transform numerically in the inspector, or use the object’s gizmo(s) and the various manipulation tools to manipulate the object in the scene view.
If that doesn’t answer your question, you’ll probably need to be more specific.
maybe this link will help ? : http://answers.unity3d.com/questions/4828/respawn-question