Where is the Unity labs demo project?

I was eager to fire up Unity 5 and look at the new demo project described here:

But I’m not seeing it anywhere. All I have are 2 projects: “Sample-Assets” and “Standard Assets Example Project”, but they both link to the same project folder and are just the new standard assets by the look of things.

4 Likes

Am having this same problem… am so sad.

I have been trying to find this as well. It doesn’t appear to actually be downloading Unity Labs (which at least is what they called it in the video).

It’s not downloadable at the moment.

Thanks for the answer on that. I was confused since the video on the main unity3d.com site refers to it. Is there an ETA for when it will be downloadable? When it is, will it be available on the asset store like the Viking village?

I just want to pilfer the sci-fi assets :slight_smile:

1 Like

yeah, it will really help if we can know when that project will be available.

I just cant believe you guys did an UNITY 5 we are the best-engine-like trailers, but when getting Unity downloaded u don’t get ANY of the examples and demos that should come by side with the new features, am really disappointed.

1 Like

Aurore’s response may indicate it has the same issues as the blacksmith demo. Lots of custom stuff that is either 3rd party or still being tweaked as a ‘Unity’ feature.

The Viking Village demo is available already.

Nope, UnityLabs is completely vanilla Unity.

There’s a few things we want to clean up about the project - both ‘comment the code’ kind of things, but also ‘doing things in the best possible way’ kind of things. We want it to be an example of best-practices for the new features. So, it’s going to take a little bit of time to do that, but hopefully we should have it released in just a few weeks.

4 Likes

@superpig oh, impressive. I’m glad that all of that stuff could be achieved now :slight_smile: I’m okay with seeing things that will be doable in 5.x, but I’m more the type to wanna do those things right after I see them haha.

We have both the Viking Village and the Shader Calibration Assets on the asset store.

https://www.assetstore.unity3d.com/en/#!/content/25422
https://www.assetstore.unity3d.com/en/#!/content/29140

Edit: Dammit, superpig beat me to it.

1 Like

I’ve checked em out, those do both look very nice. On the Viking Village demo, is there a suggested specs for a computer to run that scene without it being very slow? I’ve noticed it worked very slow on a mac mini but very smooth on my gaming PC so I assume it is somewhere in between.

Hey sweet. That shader Cal one looks really useful.

Is there a simple GI and lighting scene to mess around with. I know the Viking scene has GI, but a simple one that has a few different light types and examples would be really useful to test things out in. Is there a scene like that or would it be possible to make?

Kind of like the scene in the video that talks about the GI lighting in 5. (Or is that the UnityLabs scene)

Hey guys. So we’ve been crunching to get Unity Labs into shape for GDC, but it involved some approaches we aren’t totally happy with as Richard points out as examples of good practice.

Full disclosure - everything in the demo is Standard Shader, except for skin and hair shading which is new stuff we are basically working on independently of engineering - though we’re working with them to perfect it. We know you guys need solutions for skin and hair sooner than we can make a ‘cross platform useful for everyone’ deal, so my feeling is we should ship that soon as we are comfortable with it for desktop and console so you can start playing with it and hey maybe extending it yourself? So my plan is get Unity labs onto the Asset store before the end of March.

What’s next?

Our next plan for Unity labs is to work on a demo for our upcoming Multiplayer features we’re hoping to add with Unity 5.1 - we think it’ll serve nicely as a deathmatch level. We were originally planning to make it a CTF level, but our in-house expert Aurore informs us this doesn’t quite make sense with the layout we have thanks to her hours of CoD and Halo experience.

After that some of you will recall we’re working on something called the Director project, which basically means some really nice timeline and storytelling tools (the early alphas are what the team working on The Blacksmith used for that), and we’re hoping to make some cool promos that show you how to use those tools with Dr Charles and a new character we’re yet to announce that lives in the Unity labs world.

Thanks for your patience guys and apologies for not having Labs ready for release day.

Will

8 Likes

Thanks for the update Will, are the multiplayer features you’re talking about UNET?

Yes, we just don’t call them UNET anymore, just ‘Multiplayer’. Trying to use less codenames in the editor these days… least I hope we are!

1 Like

Unity Multiplayer is designed for deathmatch style scenarios; is there going to be a suitable framework for client/server mmo style networking as well?

1 Like

Great news, Will.

How do you design multiplayer for deathmatch? Do you mean peer-to-peer?

And how have you tried it? Or know how it was designed.

I’m taking what Will said that it’s suitable for a deathmatch scenario - which I take to mean peer-to-peer, and asking further questions about it.