The ability to make transitions between different audio mixer snapshots have as far as I know been limited to scaled time. The possibility to make snapshot transitions with unscaled time would be very useful and have previously been requested here.
In the Unity 5.3.6 release notes, available here, it is stated under “Improvements” that “Audio: Added ability to transition AudioMixer snapshots by scaled and unscaled time.”. However I am unable to find any such API functionality in the Snapshot or AudioMixer classes in this release. I would be very happy if anyone (or Unity team?) could give me a reference what function(s) to use? Or do I still need to roll my own using AudioMixer.TransitionToSnapshots? Confused about this release note…