Where is Unity 5.3.6 mixer snapshot transition using unscaled time feature?

The ability to make transitions between different audio mixer snapshots have as far as I know been limited to scaled time. The possibility to make snapshot transitions with unscaled time would be very useful and have previously been requested here.

In the Unity 5.3.6 release notes, available here, it is stated under “Improvements” that “Audio: Added ability to transition AudioMixer snapshots by scaled and unscaled time.”. However I am unable to find any such API functionality in the Snapshot or AudioMixer classes in this release. I would be very happy if anyone (or Unity team?) could give me a reference what function(s) to use? Or do I still need to roll my own using AudioMixer.TransitionToSnapshots? Confused about this release note…

We had the same issue and we couldn’t find it. After looking through every variable that the mixer has we found it!

Mixer.updateMode = AudioMixerUpdateMode.UnscaledTime;

Change the update mode and that should work. At least it did for us.