I have been looking through the physics samples, and noticed some of the scripts uses a namespace called Unity.Physics.Stateful. It is not a part of the physics package, but id like to read it, does anyone know where it is defined?
Try DynamicBufferCollisionEventAuthoring.cs and DynamicBufferTriggerEventAuthoring.cs, they should have the relevant stuff
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Yeah, everything that is stateful is in the samples, so the core package of Unity Physics is still stateless.
Thanks alot, i’ll go check it out
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Well, it could have a separate package
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I do not find any of those files in the samples. Do you remember where they are located?