Where is Unity.Physics.Stateful defined in the physics samples?

I have been looking through the physics samples, and noticed some of the scripts uses a namespace called Unity.Physics.Stateful. It is not a part of the physics package, but id like to read it, does anyone know where it is defined?

Try DynamicBufferCollisionEventAuthoring.cs and DynamicBufferTriggerEventAuthoring.cs, they should have the relevant stuff :slight_smile:

1 Like

Yeah, everything that is stateful is in the samples, so the core package of Unity Physics is still stateless.

Thanks alot, i’ll go check it out

1 Like

Well, it could have a separate package

4 Likes

I do not find any of those files in the samples. Do you remember where they are located?