I noticed that after I baked a lightmap with Beast within the Unity Editor, my standard Diffuse shader must use a different shader to display the lightmap.
So my question is: Where do find this shader so I can customize how the lightmap is calculated. Or is there a built-in function that is handleing the lightmap data? Again, where could I find it? Do I have to change and overwrite the legacy’s shader (Lightmapped Diffuse)?
Thank you for your help,