Where PlayerPrefs data is stored on Windows in Unity 5.4?

Documentation says that data is stored in registry:

And this worked.
But after update to Unity 5.4 I can’t find any new values in the register. Data saved but I can’t find to where. Have anything changed in Unity 5.4?

This is really strange. I have found new place:
HKEY_CURRENT_USER\SOFTWARE\AppDataLow\Software\CompanyName\ProjectName

I use Windows 10.

Just created a test project called “PlayerPreftsTest” and it works just like always and as the docs state. It automatically added this key to the registry:

HKEY_CURRENT_USER\SOFTWARE\DefaultCompany\PlayerPrefsTest

Inside it’s an entry for UnityGraphicsQuality.

Win 10 Pro
Unity 5.6.2

Registry locations:

For items run in the editor
Computer\HKEY_CURRENT_USER\Software\Unity\UnityEditor\companyname\projectname

For items run as standalone
Computer\HKEY_CURRENT_USER\Software\AppDataLow\Software\companyname\projectname