Hi all. I would like to read and write some files during the gameplay (they are txt/xml files). Some files are already created, other will be created by the gamer.
Where should I put the files?
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I’ve created a folder “Custom” in the Asset directory. The files are reachable in the unity3d editor, but not in the built one, even if I create an Asset folder manually.
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I’ve been used the “Resources” folder, but it seems I cannot update the files or create other files in this folder in the built version, right?
So, where should I put my external files? It should be a writable folder so the gamer could create other files.
Which is the best solution, also considering the possibily to export the game on iPad / Android?
Thanks all!!