Where should I export my PC game?

Hi, the time has come to export my game I made with Unity 5 which I am quite proud of. This is the first time I’ve exported a ‘computer’ platform game and I was wondering if anyone could recommend places that I could export to for free or cheap prices and make money… if I didn’t charge for the game I’d put ads on it but if I charged for the game I wouldn’t. I was wondering if anyone had somewhere they recommend exporting games to as I want to get a lot of interest hopefully.

Kind Regards,
Jana1108

Web portals like kongregate are good for quick feedback, but don’t provide a ton of revenue.

Steam is still the major distribution platform for PC games.

How would I export my game to Steam or Kongregate as it’s not an option in the export menu…?

It’s right next to the ‘make an MMO’ button :wink:

Go have a look at steam and kongregate and any other places you might want your game to appear. They all have defined submission guidelines.

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For Steam, Desura or other distribution portals, your game needs to be a Standalone. Kongregate needs WebPlayer or WebGL. You can choose the platform inside the Unity Editor under File > Build Settings… .

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Not sure what you mean by ‘It’s right next to the ‘make an MMO’ button’ … but anyways if I were to export my game for Kongregate would I export it as a Web Player, or a PC, Mac & Linux Standalone?
Also how much money do you think I’d make from a successful game on Kongregate? How much do you think I’d make if my game had say… 50-100 downloads?

Ok thanks, I’m going with Kongregate because I think if I do steam I need to purchase greenlight…
Anyway thanks, so for Kongregate I export as a Web Player?

The MMO button is an inside joke on the forums about people who expect the engine to do everything for them.

Kongregate can take a WebPlayer or a WebGL, or both. I would advise doing both, otherwise you cut out a significant part of your audience.

Typical first game performance on Kingregate is measured in dollars and cents. Moderate success might net you a few thousand. Ultimately a single web portal will not be a sustainable business model. But it’s a valid place to start.

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Ok I’m selecting WebPlayer for the platform in build settings, I see there are boxes I can check for Streamed, Offline Deployment, Development Build, Script Debugging, and there is also Autoconnect Profiler but it’s greyed out so I can’t check it. Which ones of these should I select?

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So I don’t tick any?

You need to check what the requirements are with whoever will be putting your game up then do the build so it meets those requirements.

I think kongregate share ad revenue with you based on how many ads are shown while people are playing your game, but read the contract & get advice if you are unsure of anything before you sign up.

I’d suggest avoid steam/Kong for your first game and publish to smaller sites like itch.io or GameJolt and only publish elsewhere when it gets traction.

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Just checked out itch.io. On the face of it it looks like a pretty good option for messing about with.

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My latest game (early access) is on itch.io and does pretty well (also on Patreon). Itch is a nice site and Leaf (the creator) is a cool dude. :slight_smile:

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(bookmarked)

For the record I made a sale on itch. That puts the games revenue on itch at 10x the revenue in kongregate.

The numbers are far too low to consider it statistically significant. It’s entirely possible it’s just random noise.

But that covers my lunch for tomorrow.

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Nice, how much did you have the price for pond wars on itch.io?

$0. It is entirely pay what you want. I’m at the stage with my game development where distribution is more important then cash.

If I get to the stage that people are actively seeking my games, then I might charge for them. But until that day charging for them is counter productive.

Ah, so was someone just kind enough to pay you for your product?
And yeah, I see your logic, good work