There doesn’t seem to a consensus on the placement of subtitle options in video games, so I thought it would be interesting to know where people here think they should go.
I tend to put them in audio if I don’t have a dedicated accessibility option for whatever reason.
@Murgilod Oh, does that mean I should’ve included “accessibility” as a voting option or would that fit under “user interface”?
Actually, the logical place for them would be language settings.
“Display/hide subtitles”, “Audio language”, “text language”.
Generally I keep Accessibility as its own group since it can encompass gameplay modifiers, rendering modifiers, and any sort of thing that more fits into making the game more… well, accessible. It really kinda stands as its own thing.
Wherever they’re most likely to be found in your game. That’s probably why there’s no consensus.
If your game has language options that’s where people are probably most likely to look. If it doesn’t, the next most likely place is audio options, since subtitles go with dialog audio. If you don’t have a specific place for that, anywhere that’s easy to find in your options menu.
Who cares?
Honestly throw it in where it fits. Most games don’t have more then a handful of option screens to go through. So checking three or four screens to figure out how to turn subtitles on isn’t that big a deal.
If you’ve got a 4X style menu with a thousand options to tweak, then you should focus a lot of effort on making sure things are intuitive to find. If you are setting up menus that people will be using every couple of minutes in a game, then you should focus on getting it right. But if its a setting that people will only ever need to find once and there are only a handful of options to get through, getting it right isn’t that big a deal.