Hey guys, I posted the following on the openfeint forums, but after browsing around, it looks like that forum doesn’t get much traffic… so I was hoping to maybe get a bite over here as well… Thanks!
hey folks, I know this must sound absolutely idiotic, but so be it.
word around the internet is that openfeint has asynchronous multiplayer support, and so naturally I’m simply beside myself with excitement to try it out.
unfortunately, there doesn’t appear to be anything in the downloaded SDK that has anything to do with multiplayer. I can find no documentation anywhere about how to get started implementing multiplayer into my game. Also, for the life of me, I can find nobody online that can’t find the multiplayer sdk and everything I hear points towards the fact that it shouldn’t be a difficult process, but apparently it is, or I’m just unfathomably stupid. I downloaded the OpenFeint iOS 2.10.1 package, and although articles like this:
mention a OpenFeintMultiplayer folder, and other tutorials reference multiplayer classes, none of these seem to exist inside the package I downloaded, and to top it all off I can find mention of this nowhere. To say that this is insanely frustrating is an understatement.
It’s crazy. I feel like I’ve uncovered some sort of huge complex conspiracy to propagandize the existence of something that doesn’t exist – like area 51, but in reverse.
Sure you downloaded the normal SDK and not the Unity one? In the unity one its not exposed to unity, the unity plugin focuses on the social aspects, where as multiplayer functionality can and potentially is expected to be done through Unity Networking, WWW or if you are on iOS Pro sockets
there’s an OpenFeint X package, which is a simply a storefront extension, as far as I can tell,
an Android package, which I have no interest it
the iOS library, which is the one I’m currently moaning about, and
a Game Center migration SDK, which is also small and seemingly irrelevant to my needs.
Weither the functionality is exposed to unity or not doesn’t really matter to me, as I can manage that part of things myself… however, the libraries are missing any multiplayer functionality what so ever, despite such features being quite boldly mentioned in articles such as these:
I’ve just clicked ‘found this helpful’ of your openFeint support post. Hope Zachary Drake can see it.
What I am interested more is the ‘PlayTime’ rather than turn-based multiplayer features, after whole day searching I just wanna say the samething: “Where the heck it is!”
I used to be one of them — always choose that “I don’t want these features” option to turn off OF.
The main reason I want it now is that it supports Android, and that ‘Android and iOS can match each other’ thing sounds attractive. But thanks for your suggestions, I now realised that maybe I should think again.
So does people using Android treat OF the same way as those of iOS? Or is there some other options for Android? Should I do iOS+Gamecenter and Android+somethingElse, or just focus on iOS?
Kindly forward the beta version of the 1.1.3 turn-based multiplayer SDK . I am in urgent need to start a Multiplayer game in iPhone, and right now I am stuck.
I finally got a note back from OpenFeint in regard to the Multiplayer SDK and thought that I would pass it on. The news is that they are deprecating the turn based multiplayer SDK. They do have a release version that they are giving out on special request 1.1.4, but which they will not be offering more than “rudimentary” support for. The multiplayer servers will stay up in running though so no one should see loss in functionality at any time if they decide to use the SDK.
I asked whether they would be offering another multiplayer solution in the near future, and they said they would not.