Where the light does not touch.. shall be grey.

I have a strange issue. I’m new to HDRP and following many tutorials and playing around, I can never get my scenes to look at “bright” as theirs, no matter what I seem to do.

I have a simple example.

I have a medieval house (village), and where the directional light doesn’t physically hit, it creates this dull odd-looking grey color. The picture I shared in play mode.

Y-hello there,

it looks like you didn’t set up the Volumes and Visual Environment correctly.

Take a good look at this Unity Tutorial:

Achieving high Fidelity With HDRP

They explain very well how to use HDRP to light the scenes.

Looks like you’re missing reflection probes.

Hey there,

Yes, you’re probably missing reflection probes, as well as a light bake most likely (lightmaps, or light probes).

By default, the ambient will be generated from the sky, so potentially you didn’t set the ambient properly in the Visual Environment volume override, or potentially your sky’s exposure/intensity is not high enough compared to your sun, hence you get very dark shadows (which then probably gets emphasized by your exposure settings).

Cheers!