Where to begin on an MOG

I have been for some time wanting to make an MMORPG.

I have started then dismissed the idea alot of times but I recently played “Little Big Planet”.

I noticed that the bass models are very simple but can be made to look very interesting with costumes and items.

So,

What I want to do is make a sort of Social MMO.

I have some experience with Unity and some with Blender. I also know HTML and CSS (not very applicable though) and bits of peices of lots of common scripting languages. BUT most of it i have partially forgoten (particulary the blender stuff…all the macros mess me up).

There used to be a MMO out made by disney that is pretty similar to what i want to do. Of course not as detailed I have not nearly teh same resources as disney but still. It was called Virtual Magic Kingdom if any of you have heard of it.

But the base was bobleheadish chars with lots of accesories and items avalible in-game and you had your own room (and of course a interesting enough world to explore) you could bring ppl too and decorate with more in-game items. In order to get these items you must play minigames to get points to buy them from various stores.

Thats the gist of my idea as far as the base.

So, What I need to know.

I want to know where I shoudl start and what sort of topics i should aim at, for instance should I be more worried about coding or more about graphics and the Unity GUI. Should I be saving my pennies for a fancy server or will something like SmartFox Basic (I can do pro but rather stick with basic probably can’t afford the server after 20 on proa) or Badumna work.

Of course, any other help is apreciated too. Except those of you who are going to tell me I shouldn’t bother without a team and 3k to get going. I’m planning to adjust my plans and most likely the graphic quality.

Oh one thing I forgot should I worry about low poly modeling or anything like that? Or will I not have to worry about it because im not doing anything crazy.

Thanks in advance, and im basically standing by so if anybody has any idea how to help dont hesitate to post. I love links BTW :lol:

Oh forgot gotta edit,

Is there some places i can just download or liek copy/paste some scripts and just modify them for what i want. I’m pretty good at reading code and changing it…

THIS WILL HELP A LOT http://forum.unity3d.com/viewtopic.php?t=30788

That looks great!

Thank you very much!

I’ll come back if i get stuck or if I still have questions afterwords :slight_smile:

I’m pretty much done with that tutorial but its making me wonder about my plans…

It seems that to set up a system for a complicated social mmo like I said would be REALLY confusing for a first try.

I had an idea for a while about a very large FPS. Really similar to MAG for the ps3 but more jungle and fantasy like and liek 12=32 players rather than 256 :P.

I guess ill do that and just build of the tutorial example as far as networking.

One thing I need to be sure of is that my home network isnt being at all used or there is any chance of it being hacked. The security he mentioned seemed a little simple…

Even doing an FPS gets incredibly complicated (with prediction, extrapolation, fuzzy physics) I would almost start smaller with a 2 player pong game or something to get the basics really ingrained. I would never dissuade someone from doing an ambitious project, however there are easier ways to learn and there are harder ways…

can i use the same smartfox(etc.) server for a couple different games?

And how would I even go about making a pong clone in unity? Ive made soem before i think but was pure coding.