Where to deploy WebGL game

Hello,

Im getting near the point where i have to start thinking about actually deploying my small WebGL app to the public.

Here are my requirements for the server

  • WebGL capable
  • Run PHP scripts
  • Run MySQL Database
  • SSL
  • Extra disk storage for data files like user info and their profile pics etc.

Right now im testing it on my windows laptop server at home using WAMP but i have to start thinking about deploying it for real.

Im a lone developer, so I need a server that is CHEAP (or free), reliable, and has all the capability listed above.

I heard of servers like Microsoft Azure, maybe google has servers or Amazon, but i never used any of them.

Does anybody know somewhere safe I can start out, hopefully for free, since im one of those literally starving developers, broker than broke.

Thanks

You can use our server storage, and if the game is good, we could even launch at our network, lead by Y8.com website.
The storage is free, and all the docs are in here:
http://dev.id.net/docs/storage/

Awesome thanks!

1 Like

you welcome, Nsmith :slight_smile: If your game looks good, we can also launch it at our website, www.Y8.com and it will appear along with our other new webgl games.

We store everything on AWS and then load in Square Space…

Example.

Your site publish games which are ported as mobile+steam platforms? I tried playing one of the game, which didn’t worked after loading, and pressing download showed the outside buttons (builds).

Hey Sokki- are you saying that you tried to open the games on a mobile device? If so, then yeah it fails 100%. The webgl unit isn’t supported on mobile- only desktop.

For mobile, we use a branch.io deep link system, which detects the mobile device, routes the user to the mobile app, and then the user plays the content there.

A ton of calculation going on, but the short version is that this project on desktop:

Is exactly the same as this project on branch.io deep link

If you tap the second link on mobile, it will route properly. If you tap the first link on mobile it will fail.

In another week we will program the “Start” button on desktop to detect the client, and if client = mobile, then the “Start” button will deploy the deep link and route the user to the app player.

Make sense?

PS none of this relates to Steam… we’re not on Steam.

I was tricked about this. After I see one loading, on pressing the top-left (hidden) start, I’m seeing the “mobile image port” of the game, so that is why I though the game don’t work even on a PC. But after another waiting (preloading time) the game worked :slight_smile: Then it give this error…