After hours of searching I realized there is a severe lack of documentation on writing fragment shaders.
Where at in the unity core can I find the code for compiling fragment shaders? I feel like this is the only way I can learn how they work since there is nothing online.
I’m not super-bullish on AI for programming, but this might be one of those things it can get you off the ground with, just asking it questions, showing it code, etc.
Generally AI does well if you have one simple thing to do.
The biggest drawback is that AI might completely hallucinate and send you down a dead end.
It is funny how you develop a sense for what it would be good at helping you with: simple one-and-done type stuff: SQL queries, tiny simple shell scripts, arguments for Posix utilities, etc.
They have been getting flaky lately.
I’m guessing they have more people using it than they anticipated.